Space Pew

Camera space scaling


During the development of my new game currently called “Space Pew” I’ve come across a somewhat interesting problem. I wanted to have the ships the player will control take a certain percentage of the screen. Essentially, when the longest axis of the ship was aligned with the smallest size of the screen, usually height, the first should be between 20% and 80% of the latter.By...

A new journey


After a few months off where I took some time to focus on my personal life (moved house amongst others) it is now high time I return to game development. Over the past few weeks I have been experimenting and building a few prototypes around a new project that I want to build. This is going to be something way smaller than the proejct I was working in January. It will be more focused and hopefully...